ProfileME

Martin Etchebarne

Systems programmer focused on high-performance developer tools. Work spans Rust and TypeScript, with an emphasis on GPU and hardware-accelerated interfaces.

00

Focus

  • 01Systems programming
  • 02High-performance developer tools
  • 03Rust
  • 04TypeScript
  • 05GPU / hardware-accelerated interfaces
01

Selected Work

01

Kosmos

GPU-accelerated code editor

A tab-based code editor built on GPUI. Rendering and layout are driven on the GPU to keep input latency low and frame pacing stable across large files.

  • Rust
  • GPUI
  • GPU
02

Overtone

Audio spectrogram & note detector

A GTK4 / Libadwaita desktop application that renders a live audio spectrogram and detects guitar notes from the incoming signal in real time.

  • Rust
  • GTK4
  • Libadwaita
  • DSP
03

Kiroshi

Time-Speed-Distance rally software

Time-Speed-Distance (TSD) rally racing software. Computes target times against distance and speed schedules for precision regularity stages.

  • Rust
  • Real-time
04

etxe

Immutable Arch Linux distribution

An Arch Linux distribution with an immutable root filesystem and a custom QML installer, designed for reproducible, atomic system state.

  • Arch Linux
  • QML
  • Systems
02

Index